– The most dangerous, scary looking and EASY mechanic to this boss. Stay away from the boss! You’ll also receive a skill point for completing the quest, so it’s definitely worth doing. Darkshade Caverns II The Engine Guardian(Last boss) I started to play the game recently, so I have not done everything in it. They’ll generate a green bubble / shield above them which will heal the boss if he touches the bubbles. He will spin like made doing physical damage every tick in side the AOE of the spin and SLOW you down with a snare. The group needs to pay close attention to the changes of the bosses routine and be sure to NOT sprint around headless…speaking of which, on to the mechanics! Just kite him during this attack. A tank can withstand the blast and should block but a dps will be lucky to live through it in most cases. It is a fairly mobile fight and people need to be on their toes, while dealing with places and cast AOEs as well as multiple waves of adds depending on how fast you dispatch the boss! DOES drop a special monster helmet. Having said that, if they have self healing/a way to protect themselves, during poison and fire phase they can get close to do damage. Be careful of the whirlwind attack he keeps channeling around him. The tank if you are lucky, but 9 times out of 10 it is someone else. Travel to the Darkshade Caverns I and clear it of enemies. You can dodge roll  backwards if you really really must but do NOT spin him. Written Guide: https://www.xynodegaming.com/darkshade-caverns-1All About Mechanics is back with another Elder Scrolls Online dungeon guide. The boss fights are fairly easy if your group has good synergy and doesn't decide to stand in the red AoE. Veteran Walkthrough & Strategies Head Shepherd Neloren. As tank be sure to block the big scary hits. This is located at the most South Eastern part of Deshaan. 2. Darkshade Caverns: Defeat Akash gra-Mal, Chokethorn, and Canonreeve Oraneth. whitecrow. Dark Elves consider kwama eggs a delicacy, and those harvested from Darkshade Caverns are particularly prized by Dunmeri gourmets. all markers OFF. 3 Alits which do heavy attacks. Veteran Darkshade Caverns Lurchers: Kill lurchers in Veteran Darkshade Caverns. This is one of the first dungeons you have access to at level 42  or if you travel to the opening yourself at lower levels. It doesn’t hit too hard though.Ground Pound – The most dangerous, scary looking and EASY mechanic to this boss. Here is a list of all the loot you can expect to find in Darkshade Caverns I. Scalecaller Peak. This dungeon has 6 bosses: 3 main bosses, 3 mini-boss encounters and trashmob packs. This dungeon guide will show you the best ways to handle the … White phase, VERY high damage ticks if close to boss. Don’t panic if one drops too soon, if they come back to life their hp is so low that they will drop again. A tank will be able to stand in them although there is no need, but a dps or a healer unless healing a LOT will die in only a few ticks. Apart from that her basic flame attacks especially while the tank has proper agro, is a minor issue and really doesn’t hurt that much at all. If he gets loose it is all over. This will not stop until enough damage is done to break the shield. A big squid looking netch with bad breath basically. All out DPS on the boss – if tank then have DPS set up on bar 2, same for healer. Simple…stay close and he won’t do it! The templar is there for sustain. So as of now I claim the World Record for the fastest Darkshade Caverns 1 normal duo clear (and even fastest Darkshade Caverns 1 clear ever). It’s not deadly, but does hurt. This boss is very simple and has very little health but she heals a LOT so the key point to this fight is making sure that each time she tries to do so, you stop her. These two parties have full unlimited rights to use any of the content since they own the Elder Scrolls Online franchise and product copyright. They will die getting caught by it. Even if you did bunch up for the whole fight, I doubt you would ever die. More details can be found on the page itself. For anyone else, just be out of range (the stairs are a good place to stand). Burst – When he is about to run each time, he will cast a spreading AOE shock blast, if you are caught in this you will take a LOT of damage so logic plays a roll in this one. This boss to some is every PUG’s worst nightmare. Cradle of Shadows. If you do not kill fast enough you may end up with multiple Centurions, these hit like trucks and makes things difficult. ESO Veteran Darkshade Caverns 1 (Hard Mode) The next episode of the ESO Veteran Dungeon guide series is now out, and for this one we will be covering Veteran Darkshade Caverms 1 hard mode! 1.5 x. He is small, has a few adds around him which the tank NEEDS to pick up fast before they overwhelm the group and above all keep this guy as still as you possibly can. If you have melee in the team, then this fight is not great for them. Tank aggro all 3 and block, then the team just AOE DPS the 3 down. The most popular maps BUT as soon as you start running around like a headless chicken, damage wont be applied and the fight will last way too long. Cavern Patriarch plants a poison standard which deals a bit of poison damage to anyone in the radius. This is every few seconds and his initial movement is triggered once the first player gets too close. It is located all the way at the southeastern edge of Deshaan. Online:Darkshade Caverns Pledge. The final boss in Darkshade caverns is pretty simple but all manner of things can go wrong. 26th, 2015, verve lead Darkshade Caverns in Elder Scrolls Online worth 55 Fellowship Points. GW2: Jairone.6270; ESO: @Ytterin; Posted On: 04/21/2015 at 11:53 AM. Whoever has the agro (should be the tank) simply block it. Network N Privacy Policy https://www.xynodegaming.com/privacy-policy, This is one of the first dungeons you have access to at level 42  or if you travel to the opening yourself at lower levels. Bloodroot Forge. – This ability is pretty huge, covers the real-estate of the boss roughly and does quite a bit of poison damage over time if you are caught in it, BUT it is placed on the ground so very easy to avoid. All About Mechanics Addon link. He has 3 basic mechanics which are VERY easy to determine which is which because they are colour coded by the lights on his body. The Hive Lord has afrontal cone slam attack, which is very hard to avoid. A UESPWiki – Sua fonte de The Elder Scrolls desde 1995 < Online: Quests: Undaunted / Deshaan. No duplication and/or usage of any of the content on this website or the Youtube channel "Xynode Gaming" is permitted without written consent given to any party by the creator EXCEPT for Zenimax online studios® and Bethesda®. I shall explain their mechanics as well as what you should and shouldn’t do while facing them. This effect can occur once every 8 seconds. Periodically the boss will stop what he is doing and then run to another location and start attacking form there instead. Setup: As for the setup we chose to run with magicka nightblade + magicka templar. Llothan periodically runs to different locations in the room. These caves have the distinction of being the most famous kwama mines in Deshaan. The tank should face him away from the group. – This is a pretty basic attack but it does have a splash/spread affect to it, so try not to stack up to much and stay out of the bad stuff when it lands. "You're back! (Easy solution) There are 4 levers in the middle of the room wher you are standing. Two adds fight alongside boss, these can knock you unconscious and drain your stamina. You are looking for a small round AOE affect on the floor moving in a straight line. Final NoteThank you for taking the time to watch the content and read this guide. Get out of the affect (it snares and hurts) then 3x kwama will spawn. Falkreath Hold. – A small cone attack slam, in the direction of the tank or whoever has agro. – Occasionally throughout the fight he will throw poison vials onto the floor aiming at whoever he sees fit at the time. The main reason for magicka nightblade is that he can give perma Minor Expedition for both. You can move around in a 15-20meter circle at most and still make him take tons of damage. This is every few seconds and his initial movement is triggered once the first player gets too close. A tank can withstand the blast and should block but a dps will be lucky to live through it in most cases. – This boss heals more than she does attacks! The Spin! and any dps caught by this will die too so do NOT spin the boss. (A favourite technique of mine as Templar is to keep Crit Rushing and Blazing Shield as the poison DoT and the flamethrower will burst my bubble), The Engine Guardian -> levers disable poison .... you must pull all 4, So not sure if anyone else has seen but, there's a jumping puzzle in the first room of the mine. 3 Dwarven Sphere adds spawn throughout the fight. The weight and trait are RNG based. The Helm can be acquired from Darkshade Caverns I which is part of the base game and located in Deshaan. After adds are dead, boss is no longer shielded and drops to ground. Boss teleports and unleashes a hard hitting AOE. If this catches a dps, they will die. Contributions to Fextralife Wikis are licensed under a. – Occasionally the boss will charge up a kind of swirling steam attack in the direction he chooses, this is devastating to a dps so avoid it at all costs BUT this can be interrupted. Ruins of Mazzatun. – This phase happens when he is blue. Just don’t bunch up and you’ll be fine. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. the final part you get to had nothing special for me but it looked really suspiciously as if it could house a chest sometimes. Darkshade Caverns is a 4-man dungeon in Elder Scrolls Online. The tank needs to keep the boss still and either BLOCK the damage. The tank needs to keep the boss still and either BLOCK the damage. City of Ash II. This boss is relatively simple with some punishing effects if you don’t simple stick to the rules. Fungal Grotto II. The trick to this is to keep moving…HOW you move however makes a big difference. He moves every 10-12 seconds roughly and spawns anything UP TO 6 kwamas. When you see that mechanic, move OUT of it and let him reposition himself. These do nasty AOE damage to whoever is caught in them ticking over like a poison dot until you leave the area, do NOT get caught by these and if you do, get out of them as soon as you can. Periodically the boss will stop what he is doing and then run to another location and start attacking form there instead. On normal the loot is blue and the boss does NOT drop a monster helmet, but on veteran difficulty all of the loot is purple and Rkugamz. Darkshade is a level 45 Rare NPC that can be found in Val'sharah. This should only hit the tank but if the taunt is dropped or you don’t have one you MUST block this. Tank aggros the larger mobs, everyone gather close and AOE down the small mobs alongside the larger one. They can be, and should be, AOE’d down easily. Recommended Group setup Darkshade Caverns is a pretty easy instance, but has at least one, maybe two fights which can catch groups by surprise. White-Gold Tower. These will land on a chose players head and the way to avoid the damage is to very simple, keep close to the boss while keeping up your damage/heals etc and circle him slowly moving out of the way of each falling meteor type shock pool. He’ll mortar down pools of lightning on players’ locations. Red Phase, boss throws fireballs n players to form ground AOEs, in melee range the boss essentially has a rotating flame thrower. Poison Vials – Occasionally throughout the fight he will throw poison vials onto the floor aiming at whoever he sees fit at the time. Neloren casts a flame attack projectile which deals flame damage to anyone caught in it. Dungeon Guide: Darkshade Caverns Veteran Mode! They are usually pretty spread out, and they just sit in little green circles. Your tank should control them and NO ONE should be running away. The trick to this is to keep moving…. Their main use will be killing the adds. Decapitate – This is the mechanic that happens when the boss is YELLOW… While he is yellow he will aim at the tank (or whoever has agro) and will do 3 heavy attacks about 2seconds or so apart from each other. – As simple as it says on the tin. Lightning – This phase happens when he is blue. Veteran Darkshade Caverns Lurchers: Kill lurchers in Veteran Darkshade Caverns. Tank cannot do anything to prevent the boss teleporting to others. They are usually pretty spread out, and they just sit in little green circles. If you get hit by the poison, you’ll take poison damage over time. You have a small period of time to get out of the spot. BASH/INTERRUPT him and he WILL stop. Once complete, return to Maj al-Ragath to claim your reward. The main threat is Hive Lord’s massive AOE attack. When he turns RED, he will choose a target. Make sure you interrupt the Bosses spell, tank should stay on her while everyone kills adds. Dart – A really nasty long ranged heavy attack which must be blocked. Kill them if you want, or simply keep him away from them. All 4-man group dungeons include a quest which drives the story forward and Darkshade Caverns is no exception. This NPC is the objective of Black Rook Hold, Black Rook Holdings, WANTED: Darkshade, and … As long as you are moving, you should not get hit by them. Best technique is to use Line of Sight via the pillars around the middle to lure them close. Login to claim your participation. When he turns RED, he will choose a target. If you have been fighting from the middle, this should be a non-issue, if you have been daring to attack from melee, you need to run like crazy when this phase starts or you will die. Steam Attack – Occasionally the boss will charge up a kind of swirling steam attack in the direction he chooses, this is devastating to a dps so avoid it at all costs BUT this can be interrupted. It barely scratches and you don’t need to run around the room like a maniac, relax.